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Adobe Photoshop is currently available for Windows, Mac, and Linux. If you are a beginner or just want to learn how to use Photoshop, here is a basic walkthrough to get started.

How to Use Photoshop

Photoshop Basics

First thing’s first, you need a copy of the program. This is available for download, so you can save a few dollars in the long run.

Photoshop has several primary panels that enable you to carry out image editing tasks. Each has a different workflow and function and can be found in the navigation bar and the File menu, and in various other places.

Below you’ll find a short introduction to Photoshop’s most common panels. If you are not yet familiar with Photoshop’s user interface, or just want a refresher, this section will help you get started.


The Photoshop toolbox is the collection of all the tools you will need to work in the program. You will notice that the tools and options vary from the more complex ones to those that are built into the software, depending on the task at hand.

The Photoshop toolbox is organized by layers, which are grouped into stacks. You can also create new layers and stacks via the tools and menus. Any new layer you create has an orange icon.

After you create a new layer, it becomes the current active layer. You can modify an image or create a new one by duplicating layers, moving layers, or deleting layers. The layers are arranged in two stacks by default: Normal Layers and Layers. To access additional tool options, click and click to open up the tool’s options to control how the tool works.

Layers are arranged on the tab along the left side of the Photoshop window. You can add, modify, duplicate, and delete layers.

The Toolbox is where you can access all of the available tools. As you are playing around with the program, you may wish to create more layers so that you can continue to create more tools and features as you are learning the program. You can create new layers by choosing Layer from the Layers panel.

The background will then turn orange for you to see the active layer.

Layers panel

The Layers panel houses the active layer. The Layers panel has a number of tabs along its left side. The first tab is commonly referred to as the Layers palette. Any new layer will have a default icon in the Layers palette

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But why use Photoshop Elements instead of Photoshop?

In this article, I’ll explain the differences between Elements and Photoshop and the pros and cons of each. I’ll also provide additional resources to help you decide whether Elements is right for you.

A “winners choice” The editors of our top-rated Photoshop products (Photoshop and Elements) created these recommendations for you. The Best Free (and…

Photoshop Elements vs Photoshop

Because Elements was designed to be a graphics editor for photo editing, it has fewer features than Photoshop. Most users of Elements will need to use Photoshop to edit their images. Photoshop does not include image editing but Elements does.

Elements is especially useful for editing RAW images (those that have not been converted to the standard JPG format). This means that you can edit your RAW images with the same workflow as you can edit a JPG image.

On the other hand, Photoshop is more commonly used for editing JPG images. This means that Photoshop can convert an image from RAW format to JPG format, which enables you to apply special effects to the JPG file.

Let’s look at these options more closely.

Elements vs Photoshop CC

Comparing the CC versions of Photoshop and Elements is fairly easy. These versions have the same features but differ in some ways.

If you are not familiar with Adobe Creative Cloud or the CC versions of any Adobe products, read the article I wrote on it here.

Learn More about Elements vs Photoshop in 2017

The main differences between Photoshop Elements and Photoshop CC are:

Compatibility: Elements does not include all of the features of Photoshop. Therefore, it can be used as a starting point for photo editing. Photoshop CC can be used as a full-featured editing solution.

Elements does not include all of the features of Photoshop. Therefore, it can be used as a starting point for photo editing. Photoshop CC can be used as a full-featured editing solution. Specialized Editing Features: Photoshop Elements has a few features that are designed to meet the specific needs of graphic designers. This includes features like Gradient Mesh, Paperclip tool, the Compatible Presets feature, and more.

Photoshop Elements has a few features that are designed to meet the specific needs of graphic designers. This includes features like Gradient Mesh, Paperclip tool, the Compatible Presets feature, and more.

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How to change volume and control with NUOMP and Blender?

My CPU is about 40% full. I would like to increase my CPU load. A suggestion in the forums said if I had an i7 setup, NUOMP is the answer.

If you have an i7 CPU that means that your CPU is not supported by NUOMP. You need a newer CPU, maybe an AMD one, or a different CPU. Support for your CPU can be found at CPU support. (The error was reported on May 19th 2019.)

I have a Intel Core i3-4130. So, I need to buy a different CPU.

As far as I know, you don’t have any other choice apart from adding RAM and throwing more cores at it. I think I remember reading somewhere that you need at least 8GB RAM, and 4GB of SWAP (I think).

Now I have 8GB RAM and 16GB SWAP and I’m still getting a “General Error: This solution is broken”.

There is not much more I can do than that.

So, I’d like to know, can I use NUOMP and Blender, and if so, how? (Note: Blender 2.8 is my version.)


You have the EFI error because you are running an older version of NUOMP in conjunction with newer CPU architecture. Your particular CPU is set as unsupported so the NUOMP installers will attempt to load your CPU’s instruction set. Your computer, however, doesn’t like this instruction set.
That means you can’t use NUOMP with the older instruction set, because it won’t run.
That said, your issue is not with NUOMP specifically. It is with any CPU that is not specifically designed to run NUOMP. For example, a 4-core processor that is not an AMD processor is an example of this. You may be able to run Blender with the processor set as unsupported (since it is ARM-based) and under a low-priority process, but it is unlikely that Blender will run as intended. In my experience, it will be much slower than if the processor was supported. Blender will not support this CPU, so it will not run at 100% CPU utilization. Since NUOMP will be running on that core, all of Blender

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Maintain the state of a GKMatchState objects across app sessions

I’m using the Google Play Games Services App Invitation code from this video to create an app that should be able to maintain a list of outstanding invite requests.
I would like to know if the GameHelper class I’m currently using has a method that maintains the state of the data across app sessions, because if I kill the app and launch it again the state will be reset.


The only way to maintain state across app sessions is to persist it using local storage. In that case you would need to re-invent your own persistence methods which will be a little more complex since you will need to maintain a separate list with the relevant data and synchronize this with the cloud game services.
Google have sample code to perform this sort of synchronization available in this link:
Using this example you should be able to maintain persistent state on your own in one of the following ways:

Persist data using a shared preference or SQLite database.
Persist data using a content provider.
Use a singleton class to provide an API for all classes that use the data.
Use a broadcast receiver to make changes to a shared preference. This is how I implemented BiliBili for Google Play Services without using the persistent data method.

Appending for reference:
You could also do the following:

If you are using BiliBili you could persist data using the cloud by passing in the userID to the App Invite so that the user is associated with the game session. You could store this in a User object in the cloud.
If you are using Facebook you could request and store the user’s ID in the cloud as an inline attribute with the game request.

You could then use this userID to identify the relevant user to perform the GameHelper.getPlayerList() call on in the next app session.

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Provided that you have a sound card and a webcam, you should be able to play the game without any issues.Q:
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