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Posted November 23, 2022 by nikealis in Editor's Pick
 
 

Age.of.Empires.II.HD.Patch.v2.6-RELOADED Repack |WORK|


Age.of.Empires.II.HD.Patch.v2.6-RELOADED Repack |WORK|

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Age.of.Empires.II.HD.Patch.v2.6-RELOADED Repack

The Enhanced Graphics Pack increases Age of Empires II: Definitive Edition to ultra-high fidelity resolution. Before you attempt to install, please make sure that your system requirements meet or exceed the minimum specs for this content: 2.4 Ghz i5 or greater or AMD equivalent, 8 GB RAM, Nvidia GTX 650 / AMD HD 5850 or better

Requirements:
1. Age of Empires II HD
2. For DTU/Inject: BCES00145 patch, create a folder BCES00145patch, and place the patch inside the folder BCES00145patch. Copy the files that end in_MP3.sfo (except game_MP3.sfo) to the directory
BCES00145patch in the GCMC directory. You’re playing!

The Power Behind the Throne!

A new challenge awaits you in Age of Empires II HD! Build your Empire to rival the mightiest in the land.
Control all of the continents and unite the world in an epic war of epic proportions!

Classic RTS and real-time strategy adventures are awesome, but Age of Empires: Definitive Edition takes it to the next level with 4K Ultra HD graphics and a completely rebuilt UI experience.

1. Rename folder PS3_GAME to GBCEG0002,
2. Unpack the patch for GBCEG0002,
3. Copy all files from the patch except param.sfo (ie param.sfo in GBCEG0002 must remain native to the disk),
4. In the folder GBCEG0002, edit param.sfo. Change Category from DG (Disc Game) to HG (HardDrive Game) and game version to the same version of the patch.

1. Rename folder PS3_GAME into BNPUA98454,
2. Unpack the patch for BCUS98454,
3. Copy all files from the patch except param.sfo (ie param.sfo in BCUS98454 must remain native to the disk),
4. In the folder BCUS98454, edit param.sfo. Change Category from DG (Disc Game) to HG (HardDrive Game) then game version to the same version of the patch.

This patch is the second of three planned patches for AoEII. The focus of this patch is to fix important issues discovered in the Remap of the new Remappable Hotkey Layout, as well as addressing a few small issues such as the shift key interfering with Grid Key parameters.
Following some great feedback that I have received, I have decided to make two more patches for AoEII, a remap of the new Remappable Hotkey Layout and hotkeys to cancel construction. The first patch will include the hotkeys for many more civ-specific commands. In addition, a second patch will be released in early August, which will include fixes to certain issues discovered in this release.
I am very happy to announce that another patch is now available for you to download. This patch will include a number of fixes for issues and gameplay problems with the Remap of the new Remappable Hotkey Layout. As well as hotkey fixes, this patch includes improvements to unit icons, additional unit unit has a red outline, if you clear an error, such as trying to move a unit when it is flagged, then it will no longer be flagged.
I am very happy to share that the first patch, a Remap of the new Remappable Hotkey Layout is complete. As well as hotkey fixes, this patch adds a number of user interface changes: units now have a red outline, if you clear an error, such as trying to move a unit when it is flagged, then it will no longer be flagged.
I have turned to smaller projects that are closer to my heart. This mod is not going to be made as a traditional mod with guidelines and proper patching procedure, but instead I will do this mod in a way that is more at the whim of the community. From all the feedback that I have received about playing the mod, everyone agrees that they enjoy it, and in turn so do I. I’m not trying to force a difficult path for myself, but rather than just write a massive patch with several pages of guidelines, I have been tossing small ideas out there for the community to discuss, and only once there is agreement do I go ahead and implement the idea.
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